Western Pennsylvania Interscholastic Chess
League Charter and Rules [revised 8/22/2024]
Bruce Leverett
412-561-3972 (h), 412-328-4107 (c)
- Purpose:�
The purpose of the Western Pennsylvania Interscholastic Chess
League (WPICL) is to provide a mutually beneficial structure whereby
schools in the Pittsburgh
area may meet, compete, learn, and promote chess in a friendly manner and
atmosphere.
- Role of director:� The league director tracks results,
settles disputes, etc.
- Mode of play:�
Matches may be played in person, or online.� If a match is in person, the home team
must designate the location, and the away team must travel to that
location.� If the match is online,
captains must designate an online platform, such as chess.com.
- Number of games:� Each team will play each other team
twice*, once home and once away (*once if the league is large).
- Number of boards:� Teams consist of five boards each.� A win counts as 1, a draw as �, and a
loss as 0.� If the match ends up 2 �
- 2 �, it is a tie.� A forfeit loss
counts as 0.� Teams with fewer than
five players forfeit on the lowest boards.�
To enable teams to play in person even if their only transportation
is a sedan car with a non-playing driver, the following exception is
noted:� the captain of the away team
may designate a match as being on only four boards.� The match will be scored as if there
were a fifth board on which the game was a draw.
- Color:�
The home team has White on boards 2 and 4; the visitors White on
boards 1, 3, and 5.
- Schedule:�
There will be one scheduled match per week.� Scheduling of the day, time, and
location of the match is done by the captains, who must contact each
other, possibly by telephone or email.�
If both captains (sponsors) agree, a match can be played on a
different week, so long as it is played as soon as possible.� The overall league schedule (including
entry fee and prizes) will be determined each year by email among the
director and all captains.
- Reporting results:� Both captains should report all
board results and any problems directly to the league director,
either by phone (412-561-3972 h, 412-328-4107 c) or e-mail (e-mail address
omitted from website) within 48 hours of the end of the match.� This dual reporting prevents errors and
helps ensure that matches will be reported in a timely manner.� The director will post all results to
the league website.�
- Playing rules:�
Unless otherwise noted below, the WPICL will use all official US
Chess Federation (USCF) rules of play (note: the rulebook can be
obtained from USCF at (888) 512-4377 or online at
https://new.uschess.org/sites/default/files/media/documents/us-chess-rule-book-online-only-edition-chapters-1-2-10-11-9-1-20.pdf).� If a match is in person, the two
exceptions to the USCF rules are:�
1) a player does not have to keep score (although players
are encouraged to do so), and� 2) The
�insufficient losing chances� rule will only be enforced if a USCF TD is
present.� For example, all games
are touch-move, and no spectator, teammate, nor captain (sponsor) can
interfere with a game (call illegal moves, flag falling, etc.) without a
player initiating a rules request.�
If there is any dispute that cannot be resolved by the captains,
the league director will make a ruling based on the USCF rules and this
charter.� Players in the league do
not have to be USCF members and games will not be rated.
- Use of clock:�
When possible, games should be played with time limits for both
players.� If the match is in person,
players should use a chess clock.� If
the match is online, the online platform�s timing should be used.� Time control should be agreed upon by
the captains, depending on the circumstances.� For example, if the match starts at 4:30
and captains would like the match to finish by 5:30, then each player
should have a half hour for all his moves.
- Board order:�
The home team should announce their lineup first if there is a
dispute.� There may be no �stacking�
of boards:� teams should play in
approximate order of strength.� If
the coach wishes to move a player one board to get a color, that may
be allowed, except as follows:� for
players with established USCF ratings (>19 USCF-rated games), a player
rated more than 100 points over another must play a higher board
(i.e. moving a board to get a color is not allowed).� Provisional (<20 USCF-rated games)
and unrated players may play any board, so long as they are in approximate
order of strength compared to other players.� It is suggested that coaches use one of
the following criteria to help determine the order for provisional or
unrated players:� a club ladder, a
challenge system, or informal ratings from Internet play.
- Forfeited and Late Matches:� Captains should use common sense to
avoid forfeited matches.� If the
captains have agreed on a match schedule, but then one team must
reschedule, that team�s captain must make every effort to contact the
other captain as soon as possible to reschedule.� If the away team does not call or show
up at all (or shows up more than 75 minutes late), the home team will be
designated the winner by a score of 5-0.�
If either team cancels a match on the day of the match, or after
the end of school on the day before, the other team is designated the
winner by a score of 5-0.
- Eligibility:�
The league will allow any K-12 student in a district
to play on a team.� It is up to each
school to decide if they wish to allow students in their district, but not
in the school (e.g. talented middle school players) to play.� Non-HS teams may join.� The league encourages any policy that
promotes chess and helps a team avoid forfeit losses.
- Sections and Playoffs:� If the league has many teams, it may be
divided into multiple sections.� If
there are multiple sections, the director and the captains of the leading
teams may schedule playoffs, to enable teams from different sections to
play each other.
- Coordinate!:�
Please return all calls or e-mail in a timely manner!� Please honor your commitment to
play.� Thanks!